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Sprout

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Devlog

  • The town finally looks like it's growing
    June 25, 2026 by heihiro#update, #idle, #incremental, #pixelart
    Since the last update, I noticed that once your settlement got big enough, adding one more building just… didn't feel like much. The town looked the same whether you had 20 buildings or 200. This up... Continue reading
  • The whole town went cozy (plus a new skill tree)
    June 23, 2026 by heihiro#update, #idle, #incremental, #art
    I gave Sprout a full visual makeover. The old hand-drawn pixels are gone — everything is redrawn in warm, cozy pixel art in the spirit of Stardew Valley. 🎨 Buildings, terrain and water are all co... Continue reading
  • Discovery pop-ups you can actually read (+ a Discovery Log)
    June 22, 2026 by heihiro#update, #idle
    Quick follow-up based on your comments 🙏 Someone pointed out that the discovery notifications popped up and vanished before you could read them — totally fair, and that pop-up is kind of the whol... Continue reading
  • Sprout updated — new destinations for your town
    June 21, 2026 by heihiro
    Based on feedback ("hard to tell which civilization I'm heading toward" / "everything pulls toward development"), I reworked the core a bit. 🧭 The compass now always shows "Heading toward: [civiliz... Continue reading
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