Light a campfire, raise huts, spread farms and quarries — as population grows, production blooms and your town grows organically.

  • What you build tilts the "compass of values." Faith/Tech, Trade/Self-sufficiency, Harmony/Development, Order/Freedom. Where you lean changes the discoveries you make and the civilization you crystallize into.
  • Crystallize, then transmigrate. Pour the "civilization memory" you inherit into a meta upgrade tree — boost production and unlock new verbs of play like Resource Transmutation to reach further next loop.
  • Settlements fuse into monuments as they grow, and new life sprouts on the vacated land.
  • Progress continues while away — autosave and offline gains.
A quiet, green pixel world. What shape will your civilization crystallize into?

Development log

Comments

Log in with itch.io to leave a comment.

Its hard to call whats here a game.any functional use of resources or options or anything would help.

Thanks so much for playing and for the honest feedback — and for the follow! You're right: right now it's hard to feel like a game because what your resources and choices actually do isn't clear enough. That's exactly what I'm fixing next: clearer resource feedback and always-obvious actions. I'll ping you when the update is up — would love your take on it.

Sounds good, I'd be happy to check back in when you're ready to show more!